Marc Spraragen received his Ph.D. in Computer Science (Artificial Intelligence) from the USC Viterbi School of Engineering in 2013. The native of upstate New York majored in English at Harvard and has a master’s degree in Anglo-Irish literature from Trinity College in Dublin. His dissertation at USC entailed developing and evaluating computational cognitive systems, specifically to model the effects of emotion on decision-making. Marc has worked extensively on video game design and engineering, incorporating AI character scripting, puzzle development, and augmented reality. AR efforts contributed to include Google/Niantic's global game Ingress, the live puzzle-hunt application ClueKeeper, and USC/Intel's world building project Leviathan. As an adjunct lecturer at USC's Computer Science department in Spring 2014, Marc created and taught a class on puzzle game development. In 2014-2015, he held an adjunct assistant research professorship at USC in the Aeronautical Engineering department, researching links between complex systems engineering and narrative structure.